/* Used to make sure files are only brought in once */
#ifndef CAMERA_H
#define CAMERA_H

#include "Balls.h"
#include "Vec3f.h"

class Camera {
public:
   Camera(CueBall*);
   void position(bool, bool);
   void reshape(int, int, bool);
   void setPerspective(bool);
protected:
   CueBall* cueBall;
   bool topView;
   double w;
   double h;
   Vec3f o;
};

#endif
